While Roblox brass says it’s taking the accusations of some users exhibiting predatory and grooming behavior, as well as a wrongful death lawsuit, leveled against the youth-centric gaming platform seriously, leadership is also emphasizing that much of the recent litigation filed against the company and media coverage surrounds incidents that occurred “five years ago.”
“The reason why we’re here, it’s so important for us to really land the message of how much we prioritize safety,” Roblox vice president of civility and partnerships Tami Bhaumik said during an event hosted by Axios amid the start of the 2025 United Nations General Assembly in New York Tuesday. “I’m gonna call out the elephant in the room: many of you may have seen negative press about Roblox in the last month or so.”
Bhaumik added: “And it’s very important — because we’re meeting now with safety organizations, researchers, academics, we’re meeting with governments — to really, really make it very clear what a safety framework is and how much we prioritize it. We’ve launched over 100 new safety features over the course of the last year. A lot of the negative press has come from things that have happened five years ago. Roblox has always prioritized safety, and we continue to iterate over time. So our platform is very different today than it was even six months.”
The Roblox safety boss’ remarks come on the heels of the implementation of additional safety features on Roblox, and the company’s recently announced goal of expanding its age-estimation technology to all of its users by the end of the year.